


In this example, the artwork is scaled up and looks pixelated. Likewise, if bitmap artwork is scaled up, it will be resampled after a drawing operation is performed on it. Creating Brushes and Pencils in Harmony Essentials.pdf. Creating Brushes and Pencils in Harmony Advanced and Premium.pdf. R ight after drawing a short stroke right next to the edge, it is sampled down to match the layer's pixel density: Bitmap and Vector - Harmony Advanced and Premium.pdf. Then, when zooming in on it, it appears to have preserved all its precision. In the following example, a circle is scaled down. Then, it is merged back into your canvas and resampled to match its pixel density when you perform your next drawing operation on it. While manipulating your artwork, it temporarily becomes an object that is separate from your bitmap canvas. This is to make sure you can manipulate your artwork in multiple steps before it is merged into your artwork again, allowing to preserve as much of its quality as possible.

However, artwork that you manipulate is not immediately resampled. If you want to transform a part of your bitmap drawing, you must use the Cutter tool to cut out the part you wish to manipulate. With Toon Boom bitmaps, the Select tool is only able to select the entire canvas. Furthermore, since Toon Boom bitmaps are embedded in a rectangular canvas, you cannot select a part of your bitmap with the Select tool to transform it. This means that if you scale up your artwork, it is liable to lose picture quality. This way, you can draw in bitmap and paint in vector, draw everything in bitmap, or whatever other combination suits you. When adding a new drawing layer in, you can set your art layers (Line, Art, Colour Art) to vector or bitmap. Since bitmap artwork is stored as color information for each pixel, scaling your artwork requires Harmony to resample it. With Harmony, you have the choice to draw with vector or bitmap brushes.
